One of Pax Nova’s biggest shortcomings is the lack of content. Which brings to light something else… Content, or Lack Thereof Not to mention that it’d be nice to see many more planet types, as well. ![]() I’d really like to see planetary wonders, very rare resources with which you can build unique units and the like, and other incentives to find other planets. However, because there are only 4 planet types and a limited amount of things to find on each planet, things begin to feel a bit stale after a few games. ![]() Pax Nova manages to mitigate this by offering new planets to discover with every new colonizable planet. I’ve long said that a contributing factor to the 4X end-game lull is that exploration ends somewhere around the middle of the game and I believe that the loss of that sense of discovery makes a game feel less engaging. ![]() Getting off planet won’t take very long and a lot of the fun of Pax Nova revolves around establishing footholds on those planets and possibly removing other factions from them, too. The tech tree progression will offer you new and improved units and eventually the ability to explore and colonize other planets, which is assuredly where Pax Nova starts becoming unique. You’ll start off with one city and a new planet to explore, just like every other 4X game. While some strange decisions were made, like the fact that you’ll need to produce units by clicking on the military districts outside of the respective city, or that the “Build Colonizer” button is completely separate from that same building queue, the rest of the game feels pretty familiar. The gameplay mechanics are fairly simple to wrap your head around, too. It’s not perfect, but things progress pretty quickly and in a way that makes most games rather fast and furious. Pax Nova’s greatest strength is the pacing of the game. And for eff’s sake, learn to communicate with your player base better. Starting off the post-release period like this is just a piss-poor idea.įix this, Grey Wolf. Just read those reviews on Steam: they’re full of people that don’t trust Grey Wolf to see this through. So, while Pax Nova released in a very solid position of both being unique and genuinely pretty fun, the support since release significantly reduces the already-diminished trust that 4X fans have in Grey Wolf, whether it’s warranted or not. What’s the point of a publisher if they’re not helping Grey Wolf with communication? A day late and a dollar short. They claim that “personal roadblocks” have caused this lack of response, but my frustration lies with both the fact that a quick update to address the lack of updates takes about 3 to 5 minutes, tops, and that Iceberg Interactive has also been silent. ![]() It’s almost been a month since the release of Pax Nova and we’ve only just now received a small, meaningless patch that addressed very few of my issues with Pax Nova. Grey Wolf has handled the post-release period of Pax Nova worse than just about any other release in memory. However, I’m firm in my belief that Pax Nova is a solid product that is very much in need of some good post-launch support, which is where most of my heartache comes from. I’m usually considered overly critical of 4X games, but I am ashamed that the community thinks this score is appropriate. Some of which are incredibly frustrating, as they’ve been issues that have been present since the beginning of Early Access. That being said, it isn’t where it could be, for a variety of reasons that I’ll get into here in a bit. It’s pretty clear that players aren’t giving it enough time or have a grudge against Mike Domingues and Co. However, it’s in a much better place than the majority of 4X games are at launch and it’s also quite unique. It’s a far better game than that rating suggests. I’ll start by saying this: Pax Nova in no way deserves the (at the time of this writing) 38% rating on Steam right now.
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